Grave Gamer News & Views — activision

Is Call of Duty: Ghosts Taking the Franchise Next-Gen? Of all the...



Is Call of Duty: Ghosts Taking the Franchise Next-Gen?

Of all the places on the internet you could catch a leak, today’s big, ponderous rumor comes from Youtube by way of user Drift0r, a man that busies himself with uploading everything Call of Duty.  Stressing (over and over) his source – supposedly someone close to development at Infinity Ward –  was too legitimate not to quote, Drift0r quickly put together a video that may just out this Fall’s expected but unannounced installment of Activision’s yearly breadwinner.

Calling the game Call of Duty: Ghosts, it’s claimed this new sequel relates to the Modern Warfare universe but branches off on its own.  Though Ghosts’ setting is the future, much like Black Ops II, a major plot device makes it so players have to use archaic – or “modern” – weaponry instead of arsenals augmented with x-ray sights and other attachments twelve-year-old’s use to piss me off online.

Changes to gameplay touched on involve increased mobility including the ability to “slide and shoot” instead of simply diving to prone as well as players being able to peek around corners.  Apparently rolling while prone is also being implemented (I can only envision players rolling around on the ground like they’re being wrapped up in invisible carpets – hilarious to watch and shoot at).

Destructible environments are also being toyed with.  The feature doesn’t sound locked down yet – single-player might see more breakable geometry than multiplayer – but one example given was a killstreak chopper caving in a building after being shot out of the sky.  Loading times, oddly but awesomely enough, are said to be replaced by “mini-games” that have players breaching or repelling onto a map instead of simply watching a countdown before a match.  Modern Warfare’s Spec Ops mode is also seeing the boot, usurped by a “new mode.”

The video’s uploader posits we may see an official announcement of Ghosts on or around May 1st, going on to report that the title might be a next-gen exclusive, gracing the PC, PS4, and “NeXt-Box” and not the current slew of established consoles what with their installed user base of millions (extremely far-fetched and yet…an insidiously great ploy to get people to buy up the new consoles).  That last bit falls in line with rumoring ‘round the net that Infinity Ward was developing an unnamed title on next-gen hardware.

Until we hear otherwise, though, chase the entirety of this rumor down with a helping of salt.  Then swallow the shaker.  Grab pepper.  Repeat.


The Walking Dead: Survival Instinct Gets a Decayed Launch Trailer...



The Walking Dead: Survival Instinct Gets a Decayed Launch Trailer

The media maelstrom that is The Walking Dead license makes its second foray into video games tomorrow.  Falling in line with the branding and fiction of AMC’s nuclear hit of a TV series, Survival Instinctfollows supporting character Daryl Dixon in his crossbowed quest to reunite with his scumbag brother, Merl, while fending off...


Destiny Unveiled: Details On Bungie’s “Shared World Shooter”...



Destiny Unveiled: Details On Bungie’s “Shared World Shooter”

Bungie has returned from their three-year video game hiatus to show us a project so utterly ambitious, its success could mean changing the console shooter as we know it from here on out.

So, what is Destiny?  Bungie likes to think of it as “mythic science fiction” in a massive, always-online world.  But we’re not allowed to call it an MMOFPS, despite how fitting it sounds.  The ingredients may all be there – gigantic open-world, instantaneous co-op, in-game currency to unlock better gear, the ability to embark on raids…But, no, MMO doesn’t fit the bill according to Bungie.  Despite the need for persistent online-access, publisher Activision promises there’s no subscription fees, and Bungie claims the amount of players you’ll encounter has a controlled cap, shirking MMO standards.  Bungie prefers to call it a “shared world shooter” (think Borderlands on a larger scale).

Players don the role of a Guardian, warriors tasked with protecting the last of human civilization.  Drawing their power from the moon-shaped “Traveler” floating above Earth’s last city, Guardians can evoke class-specific skills to thin the alien onslaught attempting to bloody humanity.  Three such classes were revealed: the Titan, a brute with a focus for guns, big ones; the Hunter, a lithe infiltrator with a knack for sneaking and a sure-shot sniper; and the Warlock, a mage imbued with the Traveler’s decidedly supernatural power.

When touching on the sheer scope of the game, Bungie revealed players will have to think big.  Not only can you traverse amongst the ruins of Earth’s once-great cities – locations like the swamp infested Old Chicago and the “European Dead Zone” – but your exploits encompass the whole of our solar system with customizable spaceships bouncing you from planet to planet (while Bungie hinted at space combat, it was mum on whether or not we’d take control of our vessels).

Each locale offers you the chance to create your own “Legend,” a set of missions that compose a story molded by your actions.  These Legends can be tackled by your lonesome or you can better your chances with Guardians you meet, randomly generated in your session seamlessly and unobtrusively (think Journey with a spot of the ol’ ultra violence).  Bungie made it a point that Destiny’s story isn’t told, but found; players having to actively seek, or even shape, the narrative and lore through discovery and completed Legends.  How that works is anyone’s guess since Bungie was far from clear on the subject.

And that same obscuring, self-perpetuated fog hides the rest of Bungie’s grand effort.  We know to expect Destiny on both current and next-gen technology (PS3, Xbox 360, and whatever’s around the corner) but Bungie is dodgy about when, though they’re sure cross-platform online play is being ruled out.  We get the general premise, and a bunch of conceptual art to boot, but the public hasn’t seen minute one of gameplay footage.  This may only be the first reveal, but it seems the meatiest of details are purposely being withheld.  Though, mission success if it was Bungie’s intention to make me crave more.

The general assumption was that we’d see Destiny release before the year’s out, but with critical information lacking and two of the four consoles it’s intended for still not public knowledge, it appears we’ll be waiting quite awhile yet before we experience this shared world shooter.  From what we’ve seen and heard today, though, it looks worth the wait.

[Check out a detailed assessment of Bungie’s reveal hereabouts.]


Black Ops II Scores Half a Million in Its First Day on Sale To...



Black Ops II Scores Half a Million in Its First Day on Sale

To the absolute surprise of no one, Call of Duty: Black Ops II earned just over $500 million bucks worldwide within its first twenty-four hours on sale.  Following a sales one-upping trend started by Infinity Ward’s Modern Warfare 2, Black Ops II has toppled last year’s MW3 launch numbers which totaled in $400 million.

Activision immediately patted themselves on the shoulder for doling out another annual blockbuster.  Acti’s own CEO, Bobby Kotick, heralded the Call of Duty license as “the biggest entertainment launch of the year for the fourth year in a row,” adding that life-to-date sales far exceed even the number of box office ticket sales amassed for cultural smash hits like Star Wars and Harry Potter.  Black Ops II’s earnings aren’t staggering for lack of industry competition, either.  Just last week Microsoft’s gaming juggernaut, Halo 4, saw an impressive launch day gross of $220 million.

One has to wonder how different these launch numbers would look if Halo weren’t limited to the Xbox, but as it stands, both titles seem poised to outsell their way to Holiday supremacy this year and, more importantly, allow Activision to remodel its corporate headquarters into a flying fortress above the clouds.  (At the time of this writing, Microsoft has not announced any plans for flying cities; we’ll keep you posted as we hear word).


Bigger Tony Hawk Game Gaining Some Traction? Thanks to those of...



Bigger Tony Hawk Game Gaining Some Traction?

Thanks to those of you that just couldn’t say no to your inner nostalgia taking control of your wallet, Activision and developer Robomodo’s Tony Hawk Pro Skater HD is a (financial) success.  Having been downloaded a total of 120,000 times since its Xbox Live release, sales figures are convincing Acti that it might not be such a horrendous idea to drop a full fledged Tony Hawk game on the masses once more.

According to Robomodo’s head honcho Josh Tsui, Tony Hawk HD served as a kind of test run to see how welcoming the public would be towards a new sequel, and that development on such a title is “just a matter of when and how."  Before then, Robomodo plans on supporting the download with DLC featuring levels from Pro Skater 3 and the return of the revert – aka the fuel that stokes the combo-stringing fire – and plan to eventually release the game on PSN and PC.

It’s important to remember that despite Tony Hawk HD’s monetary reception, critics have gauged their reaction to the game between being bored by the lack of content to outright tearing it a new asshole (reviews were "quite vicious,” says Tsui).  “Remaining true to a franchise’s roots” and “copy and pasting a thirteen-year-old formula” are two things Robomodo couldn’t tell the difference between, consequently making the remake a very thin package where old school thrills give way to boredom quicker than I can ollie a bum.

Perhaps Activision should consider tossing the franchise back to the original Pro Skater purveyors, Neversoft.  They’re currently tethered to the Call of Duty series, poised to support Black Ops II with a lineup of DLC in order to free up Treyarch’s time.  Although, I can sympathize with Neversoft if Activision has successfully flogged any desire to work on another skating game out of them after the sheer amount of Tony Hawk’s they’ve created (having bred nine separate entries into the series…it might be safe to assume they’ve lost their taste for Tony Hawk, what with being slaves to the property and all).