SSX Tricky Resurrected in New DLC?
I love EA Canada’s evolution of SSX; if a modernization of the extreme sports franchise had to happen, I’m glad it was pulled off with such care and class. Still, I miss the days of ye old SSX nonetheless. The franchise is evolved but unarguably changed, and some old school fans call for a return to the the PS2 era’s style of cutting virtual snow.
Apparently, EA has caught wind of that sentiment. The above image was posted on SSX’s Facebook along with the following message from EA Sports:
SSX fans have shown their love for the game’s rich history. We love that history as well, and that’s why we’re excited to be bringing some classic elements to the newest SSX release in our upcoming DLC release. We’ll be letting you know more on Monday, but for now we’re off to launch some fireworks in celebration.
SSX Launch Trailer – Defy Reality, Smash into Trees
Just picked up this blast of Winter punishment today for my PS3. There’s a definite learning curve to hurdle over, and a few hundred trees you’ll be hugging at high speed. But the core SSX experience I loved from the PS2 days is still there – just buried under a shit load of dub-step and modern day social networking nonsense.
If I’m not busy...
SSX Demo Hits the Slopes Today
You can find EA’s reboot-sequel-thing of SSX on your friendly neighborhood PSN and XBLA marketplace today. Because it was either this or a Cool Boarders remake.
But let’s be honest, Cool Boarders didn’t have a Run-D.M.C. song to back it up. The song is practically a gameplay component. Seriously, I watch people have their subconscious hijack their brain in order to sputter forth any kind of reference to that song when SSX is brought up. Most customers I speak to at the store act like they’ve learned something novel when I tell them the entirety of the series is not called SSX: Tricky.
“It’s Tricky” – evidently SSX’s best and only selling point.
SSX (PS3/Xbox 360) - Africa Region Trailer
It looks as if the DNA that made gamers fall in love with EA’s gravity shunning series is still intact. What’s different besides a lunch platter of online modes is an emphasis on more free-roaming (meaning less barriers) and the inclusion of real life mountains as courses, which EA Canada created using one of NASA’s standby tricks: geotagging.