Grave Gamer News & Views — graphics

Fan Rapturously Recreates Bioshock in Unreal Engine 4 Indie game...



Fan Rapturously Recreates Bioshock in Unreal Engine 4

Indie game maker and Youtuber noodlespagoodle needed no king nor gods to give the original Bioshock a modern facelife – he need only Unreal Engine 4.

Above, you can witness the 2007 shooter benefit from a little 2014 spit and polish. Lighting, water effects, textures, and the overall definition is greatly improved, updating a new but aged...


Updated Fox Engine Produces Renderings Straight from the Uncanny...



Updated Fox Engine Produces Renderings Straight from the Uncanny Valley

Kojima Productions wants you to figure out which column is a picture and which is the rendering created with their beefed up Fox Engine.  Yeah, take a moment to soak in the fact one of these columns is completely fake, then decide which passes as reality.

I’ll give you a hint: column B would be real, if it weren’t for the fact that it’s not.

Forgoing the standard utilization of light maps, the Fox Engine relies on realistic physics to help objects – even movable ones like the white collar horse seen here – blend in with their surroundings.  I always held that the lighting problem had been cracked this generation, but Kojima and his team have proved me stupidly wrong.