Series: Left 4 Dead
Happiness is a warm pill bottle.
That Ellis is wearing three pieces of Glitch merch! Spread, my children. Spread.
“We have no idea why this shit works. Keep away from Louis.”
Resident Evil 6 and Left 4 Dead 2 Crossover! Valve and Capcom’s Undead Collide Exclusively for the PC
Did not see this one coming but, as evidenced above, Capcom and Valve have joined forces to provide exclusive content to PC players of both Left 4 Dead 2 and the upcoming Resident Evil 6 port.
On Capcom’s end, RE6’s PC version will have a remixed Mercenaries mode fittingly called “No Mercy” in which the four survivors of Left 4 Dead 2 – Coach, Ellis, Rochelle, and Nick – are featured as selectable characters replete with custom weapon loadouts. Valve has also relinquished two iconic infected for players to get slaughtered by; the Witch and the Mini-Tank (a bite-sized, still assholey version of the big boy Tanks). All this content will be made available as a free background download come April 5th.
On Valve’s side of the zombie spectrum, a small roster of RE6’s gruesome B.O.W.’s will run rampant in Left 4 Dead 2 thanks to the power of the Steam Workshop tool set. The Lepotitsa, Napad, and Ogroman – some of the biggest, meanest sons of bitches RE6 owns (the Ogroman alone stands at two stories tall; expect some reduction there) – will invade as cameo Specials in L4D2 later this Spring.
“We’re huge Resident Evil fans,” said Valve’s senior writer, Chet Faliszek, “so when the opportunity arose to work directly with Capcom to combine L4D2 and RE6, we jumped at it.”
Well, thanks to Capcom and Valve, my console edition of RE6 has been outmoded into the ground, through the earth, and out the other side of the world. Time to start a PC fund, folks (to which PC players resoundingly reply: "Duh.”)
Valve on the Potential Future of Left 4 Dead
Hunkering down in a recent interview with Valve’s lead writer, Chet Faliszek, Eurogamer outright asked the question on everyone’s minds: Will there be a Left 4 Dead 3? To paraphrase Faliszek in a short response: “Yeah, maybe.”
“A 3? You know, some time down the road. Like anything, I would say that to all of our games. So that’s not a promise of when or where,” said Chet, who personally scribed the original L4D’s story (as spread out as it is in between flying limbs). Valve is even a little surprised at how devout the relatively new series’ fan base is, having sold 12 million copies across two titles.
Faliszek claims apart of the franchise’s success stems from the observation that gamers play Left 4 Dead differently than other games in their collection. While certain titles may be played “religiously” before being exhausted and shelved, Left 4 Dead on the other hand, let’s you “hook up with your friends from college every one or two weeks and you have a round. You play maybe once or twice. You play co-op and then you go on. So it’s a game people keep playing while they play other games.”
Just because the series’ current titles have been profitable without another numbered release doesn’t mean Valve is not without ideas for a potential sequel. The creators went as far as to tinker with a feature that would let a “dungeon master” so-to-speak control the game’s AI Director, therefore placing zombified chaos in the hands of a human player; a demented mode that derives inspiration from Joss Whedon and Drew Goddard’s The Cabin in the Woods (which you need to watch). “Obviously there’s a lot of work that needs to be done to do that,” says Chet. “But it would be interesting.”