Grave Gamer News & Views — mass effect
justinrampage: Designer Chris Myles is at it again and this time...
Designer Chris Myles is at it again and this time he brings the Omni-Tool from Mass Effect to life. It’s complete with a flip out Omni-Blade!
“Made from trans-orange 2.5mm sheet acrylic (laser cut, heated and hand bent) with a few 4-40 screws /nuts and straps. Heated in an oven at 325~350 for 15 min (with a little spot help from heat gun) and then bent by be-gloved hands into its final shape.”
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Mass Effect - Omni Blade Prop by Chris Myles (Store) (Flickr)
I…am in love with this.
Mass Effect 2 Ship Comparison by Troodon80
Red Herb Review: Mass Effect 3
All great sagas come to a close. No matter how long we want to stay in the universes we’ve grown to love, a finale is imminent; needed even. The ambitious sci-fi RPG Mass Effect was destined to end from the start, planned by Bioware as a three chapter odyssey where the most important game mechanic was choice. The galaxy rippled and changed depending on your actions, with every decision shaping the course of the narrative. Change can be ushered in by something as insignificant as a conversation. Or as big as taking a life.
Every choice and mistake were yours to own not just for one game, but for all. Bioware promised the path you blazed with Commander Shepard would uniquely affect every title in the series, right up until the finale. Mass Effect 3 does in fact drop the curtains on gaming’s best sci-fi series, but you’ll be disappointed to learn that three games worth of building alliances, crushing enemies, and choosing how to best save the galaxy have no effect on the game’s ending, very much robbing Bioware’s opus of a sense of finality. Keep in mind that Mass Effect 3 is still the spiraling, nuanced sci-fi adventure you want; just not the epic conclusion fans deserve.