Grave Gamer News & Views — netherrealm studios

I guess it’s safe to say I main Sub-Zero.



I guess it’s safe to say I main Sub-Zero.


Mortal Kombat X: Klassic Fatalities and Story DLC HintedWe’re...



Mortal Kombat X: Klassic Fatalities and Story DLC Hinted

We’re merely a week out from the 24 year-old fighter’s latest release in Mortal Kombat X, but already are rumors and hints being flung around the internet like Kung Lao’s razer-bladed hat.

Namely, murmurs have been geared toward possible DLC being planned for the game that would push the immense number of unplayable fighters sprinkled throughout the story campaign into the playable arena. Personally, its irksome to see fan favorites like Rain, Smoke, Kabal, and Baraka sidelined to guest appearances. They’ve all got new designs, and at least some semblance of a move list since they can fully serve you a beatdown when encountered.

Ed “Twitterality” Boon himself, ko-creator of the series, slipped in the slightest hint to a fan asking whether or not we’d see future content patch the kombatants into the game. Boon coyly replied, “U mean like a ‘Story Pack’?”

It’s already common knowledge that the roster is to be extended by at least four fighters – the returning MK4 fighter, Tanya; a fan imagining come to life named Tremor; and a pair of licensed guest stars in Friday the 13th’s Jason Voorhees and Predator’s famed Yautja, who you’ll just call ‘Predator.’ But this could be our first clue that Mortal Kombat X’s universe may be expanding more than we figured (at a price, of course).

In other news that’ll gouge your wallet, intrepid Steam users digging around the admittedly buggy PC version code for the game stumbled upon two files tellingly labeled “Klassic Fatalities 1″ and “Klassic Fatalites 2.” Doesn’t take a detective to piece that evidence together. Is Sub-Zero’s infamous spine rip coming back? Will Scorpion once again go all Ghost Rider and spew flames upon his victims? Yeah. Yeah, probably. “Klassic” sure as hell doesn’t mean Fatalities from MK: Deadly Alliance.


The King of Gore is Back for More: Official Mortal Kombat X...



The King of Gore is Back for More: Official Mortal Kombat X Trailer

It’s good to see MK hasn’t gotten soft in its old age. After 23 years of decapitations, dismemberments, and disembowelments, the brutality Mortal Kombat is known and loved for looks even more joyously disgusting than ever. And, thanks to the power of current-gen consoles, it’s never looked better, either.


theomeganerd: Mortal Kombat X - Quan Chi Trailer



theomeganerd:

Mortal Kombat X - Quan Chi Trailer 


Mortal Kombat X Set to Knock Off Heads Spring 2015 The...



Mortal Kombat X Set to Knock Off Heads Spring 2015

The 22-year-old fighting institution that is Mortal Kombat, a torch now carried by NetherRealm Studios, headed by co-creator Ed Boon, is releasing its tenth installment – yes, goddamn tenth – on April 14th, 2015.

The date just so happens to land on yours truly’s birthday.

Impeccable timing, NetherRealm.

Preordering the game, the second most important metric to a publisher aside from selling the game, comes along with a quad-armed incentive: the inclusion of Goro, a character that’s only been playable in the series a handful of times.

For years, and for as much as loved Mortal Kombat’s style and lore, the series has slouched behind other competitive fighters in its gameplay. Its over-the-top bloodshed and signature finishing moves seemed to be its only defining feature as the games tried to reiterate themselves (the PS2 era was the darkest era).

But that all changed with 2011’s Mortal Kombat reboot, a title that introduced an airtight fighting system that welcomed newcomers and kept veterans combo inputting for entire stretches of sleepless nights. If Mortal Kombat X can retain that magic, it’ll have no problem going toe-to-toe with its fighting game peers for another round.