Grave Gamer News & Views — notch
“I’ve become a symbol. I don’t want to be a symbol, responsible...
“I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.”
– Markus ‘Notch’ Persson on selling his studio Mojang to Microsoft for $2.5 billion. His thoughts on the sale and his departure from Mojang can be found here.
The Golden Age Sony’s evidently bringing classy back in the...
The Golden Age
Sony’s evidently bringing classy back in the nerdiest fashion possible. The great, golden console above was mailed to Notch – some know him as Markus Persson, more know him as Minecraft’s daddy – as an unfathomably awesome VIP invitation to their E3 event.
As of this writing, the famed developer is unsure if the gold PSone still functions (he’s yet to dig out his cords from storage), but Sony also sending him a copy of Dungeon Master II as another “nerd bribe” seems to suggest the golden classic still has some fight in her.
“People who want games to emulate other art forms are missing the...
“People who want games to emulate other art forms are missing the point so bad I just want to smack them across the face with a shovel. Computer games are about empowering the consumer more than any other art form. Limiting it to linear storytelling is artistic suicide. That said, I am not an artist, nor do I aspire to be one. I don’t try to convey any messages, I just want to entertain.”
Famed Minecraft designer Markus Persson (aka “notch”) sounding off on his Twitter account. I don’t believe there’s anything wrong with pushing a game – or at least a game steeped in narrative – to be more cinematic. But for a game to mimic a Hollywood action flick beat for beat (like a certain annual franchise) does rob a title of its playability, becoming something akin to an interactive movie instead of a cinematic video game. What do you think?
"Let's make Psychonauts 2 happen."
Markus Persson (or “Notch”), creator of a little diddy called Minecraft, reaching out to Double Fine’s CEO, Tim Schafer.
While Psychonauts was a critical hit, it’s no secret the game was a financial failure. Schafer has gone on to mention that he shopped around the idea for a sequel with no backers taking the bait.
Double Fine has this to say: “Tim and Markus are talking. Who knows what might...