Grave Gamer News & Views — re7

Review: Resident Evil 7

[Originally posted on When Nerds Attack.]

“You’re about to see something wonderful.” Jack’s freshly charred skin is peeling off his body. But he’s still alive, and strong. He’s clutching your wrist, pulling it to his face. He wraps his mouth around the handgun you just plucked from the desiccated cop now lying dead on the floor. With a resounding pop, a chasm erupts from the top of his skull. His body falls limply to the ground. You survived, but you didn’t win. Jack will be back. He deliberately ate a bullet just to prove a point.

It’s been a long time since Resident Evil has scared me. For the better part of a decade, Capcom remodeled the franchise that coined “Survival Horror” into gun-centric action games meant to appeal to as wide an audience as possible. Familiar draws were included to bait fans that remember the fixed perspective, tank controlled days of yesteryear — whether it was tangential ties to the sinister Umbrella Corporation, hulking bio-weapons, or the franchise synonymous living dead. More often than not, though, these nostalgic additions felt like window dressing. While latter day sequels like Resident Evil 6 coated their levels in shadows and foreboding atmosphere, at their core, they were third-person shooters. True horror, the kind that the original trilogy is lauded for to this day, was left behind.

With Resident Evil 7, Capcom has finally returned to the franchise’s roots. It takes inspiration not only from its own past but from other stand-out horror experiences in order to rework and revitalize the genre they helped inform. The result is an expertly paced, incredibly tense hell-ride through a literal madhouse — and it’s actually pretty goddamn scary. Long-time fans have been yearning to hear this for years: Resident Evil 7 is pure survival horror.


Resident Evil VII – Capcom Reveals a Chilling New Trailer + An...



Resident Evil VII – Capcom Reveals a Chilling New Trailer + An Update to the Beginning Hour Demo

With Tokyo Game Show commencing today, Capcom’s got a full range of new horrors on display. Starting with another trailer (which you can peep below), “TAPE-2″ shows a host of new environments, some less dilapidated than others, and a creepy ass family sit down with the Baker clan. The footage isn’t all force-feeding and games, though, as we’re treated to our first glimpse at the game’s first-person combat. The trailer proves this drastic departure isn’t entirely abandoning its gun-centric roots.

Additionally, the game’s planned $79.99 Deluxe Edition, which includes a season pass covering two playable episodes is now tossing in a third episode, upping the version’s price to $89.99. If you already pre-ordered the PSN digital edition, you’re covered; no extra cost will be incurred. What’s in the three episodes? No clue. Though it’s probably a safe bet to assume we’ll be playing through more “tapes” like the one found in the demo.

Speaking of the demo, the PS Plus exclusive is not only being made available to all PS4 owners tomorrow, it’s getting an update. The “Twilight” version of the demo will allow players to explore previously inaccessible parts of the Baker mansion. If there isn’t a way to use that goddamn dummy finger, expect to see several Twitch streams of people fucking exploding.


The Curious Case of the Dummy Finger

image

Resident Evil 7′s Most Enigmatic Puzzle Has Players Still Trying to Finger it Out

Earlier this week during E3, gaming’s biggest marketing blitz of the year, Capcom announced Resident Evil 7. They had to outright tell us the trailer we were seeing was related to their 25 year-old franchise, however, since the grimy, atmospheric and unnervingly creepy footage on display bore little resemblance to the hero power-fantasy firefights the franchise has morphed into since the Gamecube years.

For fans that still remember the feeling of unease when you opened a new door in the creaking Spencer Estate, this about-face was exciting as hell. Before we could catch our breath, though, Capcom dropped another surprise on our laps – PS4 owners would be able to experience the first-person horror firsthand with a playable demo available that very night (’course, it took some serious digging to find since PSN’s displays didn’t quite keep up with Capcom’s marketing plans).

The demo, titled Beginning Hour, isn’t necessarily a representation of the greater whole, just in the same way P.T. wasn’t exactly a chunk sliced off of whatever Silent Hills was going to be before Konami decided pachinko machines were a more lucrative market. Beginning Hour won’t even be a playable part of Resident Evil 7 when it releases next year. It’s an entity unto itself that serves as a taste of the new game’s tone and ideas.

You wake up in a desolate farmhouse. It’s dark, dank, and laden with creaking floors, near inaudible whispers, and distant footsteps. You can interact with a few items, like drawers, and explore the small length of the house, mostly running into debris, maggots, and locked doors. Oh, and creepy ass mannequins that, uh… well, let’s just say keep your eye on them.

You eventually come across a chained up cabinet with a VHS tape inside. It’s marked “Derelict House.” Upon booting the tape up, you don’t just passively watch. In a creepy little flair of design, you’re put in the role of Clancy, the cameraman, who’s filming Andre and Peter, the “Sewer Gators” Crew – an appreciable riff on haunted house hunters the likes of those Ghost Adventures fuckwads – as they investigate the abandoned Dulvey House. You’re given some light backstory but mostly spend this segment scrutinizing shadows. Don’t blink, though, and you’ll definitely see this old house isn’t quite empty…

image

From there, you’re on track to one of a few different endings the demo holds for players.

SPOILERS FOLLOW