Zelda Needs to ‘Evolve’ Before Coming to the Wii U
“We’re seeing how the way that tastes are broadening in video games and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. Obviously, as a company that’s been making games for a very long time, we tend to be more on the deeper, longer game side of things. But really what we continue to ask ourselves as we have over the years is, 'What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?’”
Shigeru Miyamoto musing on what would make a Wii U Zelda serviceable to every kind of gamer.
While Miyamoto applauds Skyward Sword’s ingenuity with the utilization of motion controls, Nintendo’s longtime game designer and company adviser understands the title didn’t match all tastes – especially those uninterested in waving plastic around in order to interact with the game.
“There were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it,” says Miyamoto; addressing a game developer’s deepest fear – people not playing your game. Shigeru has stated an evolution in accessibility is required before Nintendo is comfortable announcing an HD Zelda successor on the Wii U. And even when it is announced, it’ll be quite awhile yet before Link dons his tunic once more.