Grave Gamer News & Views — arkham knight

“I am here to dislocate shoulders and love my parents, and I’m...



“I am here to dislocate shoulders and love my parents, and I’m fresh out of parents." 

 - The Batman


Rocksteady Shares Some More Details on Arkham Knight Season...



Rocksteady Shares Some More Details on Arkham Knight Season Pass

Still Wants $40

Rocksteady Games, the darlings of the superhero-to-game world (the only darlings, in fact), stepped in it with the announcement of a $40 Season Pass accompanying the release of their farewell to Arkham’s Dark Knight.

Announcing planned DLC before a game even releases is touchy business – which, amazingly, hasn’t stopped AAA studios from milking that cow bone dry – but the steep price point paired with vague information regarding the provided content put Bat-fans into a full-on BW brood.

In an attempt to assuage the masses, RG has released a bit of a lowdown on what to expect out of the Season Pass, which’ll see content drops once a month over the span of six months. New costumes and challenge maps are par for the course, but here’s the most enticing add-on’s:

Batgirl: A Matter of Family

An all new prequel story expansion in an entirely new location where you play as Batgirl for the very first time in the Arkham series - check out the first render of Batgirl (above).

The Season of Infamy

Play as Batman in all new story missions featuring legendary super-villains invading Gotham City, with new story arcs, missions and gameplay features.

Gotham City Stories

Play as Batman’s key allies in narrative missions extending their storylines, from both before and after the events in Batman: Arkham Knight.

Legendary Batmobiles with Themed Tracks

Drive the most iconic Batmobiles from Batman’s 75-year history, on custom-built race tracks, each themed to that Batmobile’s specific era. Every Batmobile will be drivable across every race track.

It’s a hefty amount of DLC, to be fair, and it’s the most postgame content we’ve seen out of any single Arkham title thus yet. But here’s the reality check: Rocksteady’s story add-on’s have historically been more jab than right hook; short and barely filling. Also: forty-Bat-damn-dollars. Still, if you can’t bare another Batman Saga coming to close, you’re $40 bucks away from staving off the grief. Worth it (?).


Batman: Arkham Knight Falls into 2015 Get it? “Knight Falls”?...



Batman: Arkham Knight Falls into 2015

Get it? “Knight Falls”? Because Knightfa– All right, to hell with it. Thought I’d bring some Bat-Puns to the table since this announcement means it’s a dark day for the Dark Knight.

Originally meant to release October 14th this year, Rocksteady’s next-gen only end-cap to their Arkham Trilogy – probably my most anticipated game of the year (pre-E3, of course) – has been officially delayed into 2015. When in 2015? Sometime.

Delays seem to be as common as DLC and manual-less game boxes these days. But the last time Rocksteady was nervous about launching an unpolished product, they took six extra months and delivered unto the world Arkham Asylum in all of its Batman-y, freeflow fighting glory.

Besides, after E3 next week, something tells me the Fall season is going to be jampacked with things to burn my money on. It’ll be like a viking funeral. Except the boat is my wallet and the archer shooting flaming arrows at my money is the seventeen-year-old associate at Gamestop who doesn’t know they’re getting dropped after the season is over. Exactly a viking funeral in other words.


Rocksteady Talks Up Batman: Arkham Knight’s Story Following the...



Rocksteady Talks Up Batman: Arkham Knight’s Story

Following the cataclysmic ending of Arkham City – which saw a fatal resolution to a famed villain – Gotham has embraced a period of peace. The Batman is at his peak, a dark guardian watching the city. All is well.

But that makes for a pretty boring game, wouldn’t you say? That’s why Rocksteady is inciting a wave of chaos that rocks the city and...