Grave Gamer News & Views — horror

Kojima’s Psyching Himself Up to Visit Silent Hill In 2012, Hideo...



Kojima’s Psyching Himself Up to Visit Silent Hill

In 2012, Hideo Kojima, the mastermind behind twenty-five years of Metal Gear, revealed that Konami’s president had called the developer personally with a unique request: He wanted Kojima to create the next Silent Hill game.

Before our collective fan boners could so much as twitch, Kojima said he’d rather supervise than direct, citing an unfamiliarity with the horror genre. While he thought his internally developed FOX Engine would be the perfect candidate to rebuild Silent Hill’s rotted, fog choked foundations upon, he posited that his involvement would end there. Worse, Hideo’s a bit of chicken, apparently.

Honestly, I’m kind of a scaredy-cat when it comes to horror movies, so I’m not confident I can do it,” he admitted.

But it would seem the notion of visiting Silent Hill hasn’t quite quieted down in his head. During an interview with Geoff “Bonus Round” Keighley in which fans could poke and prod Hideo about anything, the Kojima Productions head was asked if there were a series he would like to reboot or direct himself.

Kojima’s face tightened. His eyes immediately darted to an invisible horizon, staying there; transfixed by the unknowable. After a moment, a pocket eternity perhaps, he spoke. “Silent Hill,” he said, as if saying the words for the very first time. He then rose, put a hand gently on Geoff’s shoulder without looking at him, and left the studio never to be seen or heard from agai– All right, none of that shit went down, but he did say he’d like to reboot Silent Hill. Thought I’d spruce it up.

“Uh, there’s a problem,” he actually said. “I’m easily scared of many things.”

But Kojima no longer thinks that’s a detriment. In fact, it might his greatest asset if he were to undertake the project.

“A guy that is such a chicken and is so easily scared – making a scary game – I’m very confident something very horrifying would come out from that,” he told Keighley. “But on the other hand I would have to prepare myself to have nightmares every single day. Hopefully sometime in the future I’m able to work on this, but I would really need to prepare to have daily nightmares.”

Silent Hill: Downpour, the last main installment in the franchise, was released in 2012 under the direction of Vatra Games. Tepid reviews and middling sales have seemingly led Konami to put the franchise on hold until a new strategy is proposed. That strategy seems to be Kojima’s leadership on a revamp. You know what, Konami? I’d be willing to wait for that, too.

[via Rely on Horror]


Isolated Fun fact about Creative Assembly’s Alien: Isolation –...



Isolated

Fun fact about Creative Assembly’s Alien: Isolation – the game is playable from start to finish. With the core experience laid out, the developer is using the time between now and the game’s Q4 release date to polish, tweak, and refine the game.

I’m feeling pretty good about this one. It helps that it looks phenomenal. But I feel especially good that CA is approaching the material at a different angle and that, all around, even on Sega’s part, Isolation is being handled with the same meticulous care you’d show a newborn baby. Or a bomb capable of leaving a crater the size of Nebraska.

Check out more screens hereabouts.


First Bits of Alien: Isolation Footage Okay, so we’ve been here...



First Bits of Alien: Isolation Footage

Okay, so we’ve been here before. The months and weeks leading up to the turdening that was Aliens: Colonial Marines, I just about posted and gabbed over every shred of media trickled by that game’s superb marketing team (superb because they tricked me into thinking I wouldn’t regret buying that game).

So let us walk with trepidation. That being out of the...


Michael Myers Answers the Call of Duty Infinity Ward is making my...



Michael Myers Answers the Call of Duty

Infinity Ward is making my childhood dreams come true this month. They’re letting me wield a sharpened axe, don a menacingly emotionless visage of a mask, and sending me on a psychopathic rampage.

No, no, no, it’s not my dream to pretend to be a serial killer. My dream is to be a pop culture icon that happens to be a mass murderer. Subtle difference.

Yes, in detailing the first downloadable map pack for Call of Duty: Ghosts, among the ranks of urban and industrial battlegrounds (that are indistinguishable from the scores of urban and industrial battlegrounds that make up the DNA of this series), there was one oddball map that stuck out: Fog.

Fog is CoD’s DLC as it should be: the designers letting their hair down and coding something ridiculous and fun simply for the hell of it. Siphoning the atmosphere and visual staples of countless horror movies before it, Fog is a darkened, dank slice of macabre geography featuring dead woods, a lonely, dilapidated cabin, and an Eli Roth approved torture chamber.

And that’s not even the cool part. Successfully complete an operation during an online skirmish and you’ll transform into a slasher flick icon – Michael Myers, straight out of John Carpenter’s seminal Halloween (mayhaps “Fog” is a slier reference to the director’s filmograhpy?). When Mikey hits the scene, you’ll know. The music takes a shift – featuring Carpenter’s now classic theme – and the chances of eating axe increase exponentially.

Call of Duty is no stranger to the weird – this is, in fact, a series that saw Danny Trejo and Sarah Michelle Gellar pistol whipping an undead George Romero just a couple of years ago – but it’s typically Treyarch gettin’ up to shenanigans while IW plays the straight man every other year. Ghosts being, in my opinion, the driest, by-the-numbers release in the franchise’s history, it’s nice to have a reason not to instantly forget this title like my mind has been desperately begging me to.

Does Michael Myers’ murderous inclusion make sense? No. There isn’t even an official implementation of the knife-only mode that fans have borrowed his name for. Does his inclusion make me happy? Shit yes; and that overrides logic.

Onslaught, featuring four new maps and a new chapter of Extinction, arrives on Xbox platforms January 28th. PlayStation users are likely to see the pack a month later.


Lords of Shadow 2 is Nearly Upon Us Go ahead, revel in the...



Lords of Shadow 2 is Nearly Upon Us

Go ahead, revel in the next-gen and its succinct lack of titles to digest right now. The current generation still has some fight in it… or should I say bite?

MercurySteam’s imaginative and grandiose reconstruction of Castlevania lore is coming to a close next month. It’s bittersweet for me – though I crave a satisfying conclusion to the Lords of Shadow mythos, it means Mercury’s brief tenure on the franchise is at an end.

But it looks like they want to go out on a huge bang. The campaign, which pits Dracula’s fight against Satan in the (rustically) modern day, is promised to clock in near twenty-four hours. Gabriel’s armory has been expanded to include the life consuming Void Sword and the powerfully destructive Chaos Claws… as well as the ability to transform into a Smaug-caliber dragon. That’s right. You become that wickedly metal dragon up above.

All good things come to an end. And though Lords of Shadow still hasn’t jived with 2D purists in the fanbase (and probably never will), this sprawling, beautifully conceived reboot has definitely been a good thing. Castlevania: Lords of Shadow 2 releases February 28th on PC, PlayStation 3, and Xbox 360.