Grave Gamer News & Views — xbox one

Resident Evil’s Sublime Remake is Being Revived for Current and...



Resident Evil’s Sublime Remake is Being Revived for Current and Next-Gen

In 2002, the Nintendo Gamecube of all systems saw a resurrected and reconfigured version of one the greatest titles that helped define the survival horror genre.

Rather than stray away from the core values of the ‘96 classic, this new Resident Evil improved upon them — the game was made grislier, the atmosphere was darker, and the difficulty was even harder than the original. If you wanted to experience the S.T.A.R.S. team’s first disastrous mission, REmake (the name fans coined) quickly became the preferred vessel to do so. Despite this, it didn’t sell worth a shit stuck on Nintendo’s purple purse.

Now, Capcom has revived the underrated classic for the HD generation. Set for release in early 2015 as a digital download, this ragged chunk of RE history will be made available on PS3, PS4, Xbox 360, and Xbox One. The game’s visuals — from our hapless heroes to the dilapidated Spencer Estate — have been bolstered by an upgraded resolution and 3D models. The game even runs at 1080p on next-gen systems.

The creaking wood floors, the skin-crawling soundtrack, and the bone-crunching noise that comes along with making Jill Sandwiches are all retouched in 5.1 Surround Sound. The game can be played in the original 4:3 aspect ratio or enjoyed in a brand new widescreen mode (flat-screens were less common in 2002, if you recall).

The series famous tank controls return as a default, and you can bet your ass I’ll struggle through them like a champion, but if you bewilderingly dislike fighting the controller you’ll be glad to know a new “Push To Go” control scheme is being implemented. You can toggle between both during gameplay in case you youngin’s want to see how hard us old men had it back in the day.


Gearbox Reveals Their Next Multiplayer Scramble: Battleborn...



Gearbox Reveals Their Next Multiplayer Scramble: Battleborn

Debuting in this month’s Game Informer, the creators of a little co-op diddy called Borderlands are following up their genre mash-up with another FPS mix drink.

Battleborncombines the trigger-happy thrills of a first-person shooter with the quick leveling, team-heavy gameplay found in most popular MOBA’s. This arena, however, is at the...


"It's a F**cking Video Game!": Microsoft @ E3 2014

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Somebody must have tasked Phil Spencer with two missions yesterday when he took to E3’s stage in Los Angeles: 1) Avoid showing off anything regarding, related to, or even remotely reminiscent of TV apps and 2) Slowly strangle anyone who dares utter the word “Kinect” while staring into their eyes as their soul fades from their body like a light dimming.

I say this because Phil made damn sure the only thing that took center stage besides camera-shy, stammering game developers was the games themselves. What ensued was probably one of the better conferences held by the company in quite some time – Microsoft wasn’t going to let Sony blacken their eye again like at last year’s event.

Below, I’ve collected (almost) every title named at the Xbox presser. Be sure to click on each game’s name to peep an accompanying trailer.

See, don’t I take care of you guys?


Everybody Wants to Rule the World in Assassin’s Creed Unity Four...



Everybody Wants to Rule the World in Assassin’s Creed Unity

Four player co-op. Improved mobility. Reworked engine. Eagles.

Creed’s first full next-gen affair seems to have it all. Even a magnificently atmospheric Tears for Fears cover overlaid this stunning (though pre-rendered) trailer.

The masses are quick to lambaste a franchise that rushes out to the Holiday season every year, but I cut Assassin’s Creed some slack because Ubisoft has always experimented with its formula in each major release. The results aren’t always terrific (remember willfully skipping that tower defense mini-game in Revelations?), yet their tenacity has lent to growing and shaping AC into a tightly wound ball of playability and clever ideas.

They had my rapt attention when fellow online players joined lead Arno in hunting down their unknowing prey in yesterday’s gameplay reveal. If you know me, you know competitive multiplayer isn’t always my bag – I’m especially averse to it in third-person games – so a co-op offering is a cup o’ tea I cannot pass up.

Be a buddy and help your friends incite a revolution when Assassin’s Creed Unity releases October 28th, 2014.


Halo 5: Guardians is a bigger effort than Halo 4. That applies to...



Halo 5: Guardians is a bigger effort than Halo 4.  That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine.  Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

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